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  2. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Fact – unique data (e.g. symbols for Excel formula, or the parts that make up a learning objective) Concept – a category that includes multiple examples (e.g. Excel formulas, or the various types/theories of instructional design) Process – a flow of events or activities (e.g. how a spreadsheet works, or the five phases in ADDIE)

  3. Art education in the United States - Wikipedia

    en.wikipedia.org/wiki/Art_education_in_the...

    [8] 41 states, however, require that art classes be offered at the elementary, middle, and high school levels. [8] Art magnet schools, common in larger communities, use art(s) as a core or underlying theme to attract those students motivated by personal interest or with the intention of becoming a professional or commercial artist.

  4. AP Art and Design - Wikipedia

    en.wikipedia.org/wiki/AP_Art_and_Design

    AP 3-D Art and Design is a three-dimensional (3-D) art course that holds many similarities to the 2-D course. The course deals with 3-D artistic applications such as metalworking, sculpture, computer models, and ceramics. Like AP Studio Art 2D, the focus is on the design of the artwork itself as opposed to its composition.

  5. Hatch mark - Wikipedia

    en.wikipedia.org/wiki/Hatch_mark

    Hatch marks can probably be traced to hatching in art works, where the pattern of the hatch marks represents a unique tone or hue. Different patterns indicate different tones. Different patterns indicate different tones.

  6. Hatching - Wikipedia

    en.wikipedia.org/wiki/Hatching

    Hatching (French: hachure) is an artistic technique used to create tonal or shading effects by drawing (or painting or scribing) closely spaced parallel lines.When lines are placed at an angle to one another, it is called cross-hatching.

  7. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel-shaded rendering of two isosurfaces of the probability density of a particle in a box. The cel-shading process starts with a typical 3D model.Where cel-shading differs from conventional rendering is in its non-photorealistic shading algorithm.