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WebGL is widely supported by modern browsers. However, its availability depends on other factors, too, like whether the GPU supports it. The official WebGL website offers a simple test page. [18] More detailed information (like what renderer the browser uses, and what extensions are available) can be found at third-party websites. [19] [20]
Kiwix Android App. Kiwix is a free and open-source offline web browser created by Emmanuel Engelhart and Renaud Gaudin in 2007. [9] It was first launched to allow offline access to Wikipedia, but has since expanded to include other projects from the Wikimedia Foundation, public domain texts from Project Gutenberg, many of the Stack Exchange sites, and many other resources.
A cross-browser JavaScript library/API used to create and display animated 3D computer graphics on a Web browser. Unity: C#: Yes Yes Yes Yes Yes .NET transpiled to Wasm (1.0 and 2.0) Yes [4] FBX, OBJ, DAE, glTF, STL No Proprietary: Offers a WebGL build option since version 5. [5] Verge3D: JavaScript: Yes Yes Yes Yes Yes Native (1.0 and 2.0) Yes
Timeline representing the history of various web browsers The following is a list of web browsers that are notable. Historical Usage share of web browsers according to StatCounter till 2019-05. See HTML5 beginnings, Presto rendering engine deprecation and Chrome's dominance. See also: Timeline of web browsers This is a table of personal computer web browsers by year of release of major version ...
This article compares browser engines, especially actively-developed ones. [a]Some of these engines have shared origins. For example, the WebKit engine was created by forking the KHTML engine in 2001. [1]
Chrome uses ANGLE not only for WebGL, but also for its implementation of the 2D HTML5 canvas and for the graphics layer of the Google Native Client (which is OpenGL ES 2.0 compatible). [8] Safari web browser uses ANGLE as basis for its WebGL implementation. [12] Firefox uses ANGLE as the default WebGL backend on Windows. [9]
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