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  2. Cannabis and video game culture - Wikipedia

    en.wikipedia.org/wiki/Cannabis_and_video_game...

    Showcasing cannabis is highly taboo in media narratives. Because of this, mainstream censors will approve video games where the objective is murder, but prohibit video games which present cannabis use as normal. [17] One video game about cannabis is an industrial production and marketing similator. [18]

  3. Cannabis smoking - Wikipedia

    en.wikipedia.org/wiki/Cannabis_smoking

    Cannabis smoke contains many of the same carcinogens as tar from tobacco smoke. [12] A 2012 literature survey by the British Lung Foundation identified cannabis smoke as a carcinogen and also found awareness of the danger was low, with 40% of under 35s thinking that cannabis (when smoked) was not harmful. Other observations include lack of ...

  4. Pot Farm - Wikipedia

    en.wikipedia.org/wiki/Pot_Farm

    The game starts with an empty plot of land, with the objective of turning it into a profitable cannabis farm. Progress in the game is tracked by the player's character level, which is increased by experience gained from tending crops, earning achievements and completing certain quests. The higher a player's level, the more types of seeds they ...

  5. Recreational drug use - Wikipedia

    en.wikipedia.org/wiki/Recreational_drug_use

    Common recreational drugs include caffeine, commonly found in coffee, tea, soft drinks, and chocolate; alcohol, commonly found in beer, wine, cocktails, and distilled spirits; nicotine, commonly found in tobacco, tobacco-based products, and electronic cigarettes; cannabis and hashish (with legality of possession varying inter/intra-nationally ...

  6. 'Marijuana is, in fact, a problem.' This drug component makes ...

    www.aol.com/entertainment/marijuana-fact-problem...

    Many people try marijuana, and some develop an addiction leading to their lives — and the lives of others — being turned upside down, Dr. Mark Hurst writes. 'Marijuana is, in fact, a problem.'

  7. Cannabis culture - Wikipedia

    en.wikipedia.org/wiki/Cannabis_culture

    Marijuana use was associated with the subculture, and during the 1950s, Aldous Huxley's 1954 book The Doors of Perception further influenced views on drugs. When it came to cannabis the Beats were the first generation where it was central. Marijuana was integrated into many facets of cultural exchange and self-expression.

  8. More addictive and harder to quit: Health groups want Black ...

    www.aol.com/news/more-addictive-harder-quit...

    The Biden administration has not yet ordered a ban on menthol cigarettes, but health experts believe it could be a game-changer for helping smokers quit the habit. ... the addictive chemical in ...

  9. Will Cannabis Be A Game-Changer For Athletes? NFL's $1M ... - AOL

    www.aol.com/cannabis-game-changer-athletes-nfls...

    The study concluded by urging changes to complex research regulations that limit studies on real-world cannabis products. The researchers identified limited study designs and interpretability as ...