Search results
Results From The WOW.Com Content Network
Pages for logged out editors learn more. Contributions; Talk; Mars (Black Clover)
This is a category for any video game where the player controls actions taking place, at least partially, on Mars. The action must take place on the surface Mars itself, not simply in orbit above Mars. This includes any alternate universe Mars, such as after terraforming, or on a seemingly fantasical Mars, as long as it is in relation to Earth.
Roblox occasionally hosts real-life and virtual events. They have in the past hosted events such as BloxCon, which was a convention for ordinary players on the platform. [99] Roblox operates annual Easter egg hunts [100] and also hosts an annual event called the "Bloxy Awards", an awards ceremony that also functions as a fundraiser. The 2020 ...
Project Eagle is set in 2117 in a hypothetical future after the first human colonists arrive on Mars in the year 2034. [ 3 ] [ 4 ] The fictional "Eagle Base" is located at the foot of Mount Sharp (Aeolis Mons), in Quad 51 of Aeolis Palus in Gale Crater , near the site of the Curiosity rover landing.
Farlanders is a turn-based space colony city-building game set on Mars. It is of the strategy genre, having puzzle elements, the perspective is 2D and gridded, and the maps are procedurally generated. Terraforming is an integral part of the strategy for colonization. It has seven missions in total. [1] [2] [3]
Roblox Corporation (/ ˈ r oʊ b l ɒ k s / ROH-bloks) is an American video game developer based in San Mateo, California. Founded in 2004 by David Baszucki and Erik Cassel, the company is the developer of Roblox , which was released in 2006.
Surviving Mars is a city building survival video game initially developed by the Bulgarian studio Haemimont Games, and later by Abstraction Games, and published by Paradox Interactive. It was released on Microsoft Windows , macOS , Linux , PlayStation 4 and Xbox One on March 15, 2018.
The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.