When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Making Money in the Sims 4 - AOL

    www.aol.com/2014/09/03/making-money-in-the-sims-4

    Unlike the early days of flat rate Pizza Delivery, making a living in The Sims 4 is a slightly more gratifying and a much more profitable. Money doesn't grow on trees. Except that one time that is ...

  3. The Sims 4 - Wikipedia

    en.wikipedia.org/wiki/The_Sims_4

    This is an accepted version of this page This is the latest accepted revision, reviewed on 20 February 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...

  4. The Sims - Wikipedia

    en.wikipedia.org/wiki/The_Sims

    The Sims 3 sold 1.4 million copies in the first week, making it the largest release in PC gaming history at the time. [8] The Sims 3 is set 25 years before The Sims. For example, the Goth family is much younger, and Bella Goth, an adult in the first game, is a child and is named Bella Bachelor.

  5. Virtual economy - Wikipedia

    en.wikipedia.org/wiki/Virtual_economy

    In the game The Sims Online, a 17-year-old boy going by the in-game name "Evangeline" was discovered to have built a cyber-brothel, where customers would pay sim-money for minutes of cybersex. Maxis canceled each of his accounts, but had he deposited his fortune in the Gaming Open Market he would have been able to keep a part of it.

  6. How To Handle These 8 Money Scenarios When You Are Just ... - AOL

    www.aol.com/handle-8-money-scenarios-just...

    For premium support please call: 800-290-4726 more ways to reach us

  7. SimCity - Wikipedia

    en.wikipedia.org/wiki/SimCity

    SimCity is an open-ended city-building video game franchise originally designed by Will Wright.The first game in the series, SimCity, was published by Maxis in 1989 and was followed by several sequels and many other spin-off Sim titles, including 2000's The Sims, which itself became a best-selling computer game and franchise. [1]

  8. The Sims: Makin' Magic - Wikipedia

    en.wikipedia.org/wiki/The_Sims:_Makin'_Magic

    The inclusion of supernatural features in Makin' Magic was re-introduced in later Sims expansions, including The Sims 2: Apartment Life, The Sims 3: Supernatural and The Sims 4: Realm of Magic. [21] Magic features in The Sims have been described as an enduring "dark horse mechanic" for the series, [22] receiving a positive retrospective reception.

  9. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    Players Unleashed!: Modding The Sims and the Culture of Gaming. Amsterdam: Amsterdam University Press. Retrieved from Modding The Sims and the Culture of Gaming; Futter, Mike (May 4, 2015). "The Fallacy Of Free Mods - Paying Creators, Developers, And Valve Is The Right Move (And May Return)". Game Informer. Archived from the original on May 5, 2015