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  2. Screen space ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Screen_space_ambient_occlusion

    Screen space ambient occlusion (SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in 2007 by the video game Crysis , also developed by Crytek.

  3. Roblox Corporation - Wikipedia

    en.wikipedia.org/wiki/Roblox_Corporation

    Roblox Corporation has been ranked on Pocket Gamer.biz ' s top lists of mobile game developers, placing sixth in 2018, [30] eighth in 2019, [31] and sixth in 2020. [32] Fortune featured it as one of the best small and medium-sized workplaces in the San Francisco Bay Area, placing it sixteenth in 2019 and fortieth in 2021.

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    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  5. List of Roblox games - Wikipedia

    en.wikipedia.org/wiki/List_of_Roblox_games

    Ryanair Roblox is a fangame based on the Irish budget airline Ryanair developed by 11-year-old game developer Sebastian Codling. [c] Similar to real life, players have to purchase "tickets" to board the in-game flights, with "value" tickets being for free. Players can also apply for a role-played job in the game. [175]

  6. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Cocktail arcade machines on which the screen flips its orientation for each player's turn in two-player games traditionally have the screen's orientation in player 1's favour for the attract mode. Steyr AUG An AUG is an abbreviated nickname for a long-scoped Burst Rifle, especially in Fortnite, as well as other shooter games. An AUG is a real ...

  7. Dead reckoning - Wikipedia

    en.wikipedia.org/wiki/Dead_reckoning

    Networked games and simulation tools routinely use dead reckoning to predict where an actor should be right now, using its last known kinematic state (position, velocity, acceleration, orientation, and angular velocity). [14] This is primarily needed because it is impractical to send network updates at the rate that most games run, 60 Hz.

  8. Screen direction - Wikipedia

    en.wikipedia.org/wiki/Screen_direction

    One of the keys to maintaining screen direction is the 180-degree rule, which cuts a horizontal line through the frame. [3] Actors are then filmed from only one side of the axis, maintaining the orientation of the space for the viewer. [4] This can be manipulated specifically to create a shift in perspective.

  9. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    A major difference between augmented reality and straightforward image recognition is that one can overlay multiple media at the same time in the view screen, such as social media share buttons, the in-page video even audio and 3D objects. Traditional print-only publications are using augmented reality to connect different types of media.