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  2. History of the Nintendo Entertainment System - Wikipedia

    en.wikipedia.org/wiki/History_of_the_Nintendo...

    The video game industry experienced a period of rapid growth and unprecedented popularity during the late 1970s to early 1980s, with the golden age of arcade video games and the second generation of video game consoles: Space Invaders (1978) and its shoot 'em up clones had become a phenomenal success across arcades worldwide, [1] game consoles such as the Atari 2600 and the Intellivision ...

  3. Nintendo Entertainment System - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Entertainment_System

    Before the NES and Famicom, Nintendo was known as a moderately successful Japanese toy and playing card manufacturer, but the consoles' popularity helped the company grow into an internationally recognized name almost synonymous with video games as Atari had been, [183] and set the stage for Japanese dominance of the video game industry. [184 ...

  4. Nintendo Video - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Video

    Nintendo Video [b] was a video on demand service for the Nintendo 3DS which streamed hand-picked [1] 3D and 2D video content from CollegeHumor, Aardman Animations, Blue Man Group, Channel Frederator Network, Mondo Media and other studios.

  5. History of Nintendo - Wikipedia

    en.wikipedia.org/wiki/History_of_Nintendo

    The history of Nintendo, a Japan-based international video game company, starts in 1889 when Fusajiro Yamauchi founded "Yamauchi Nintendo", producing handmade hanafuda playing cards. Since its founding, the company has been headquartered in Kyoto. [1] Sekiryo Kaneda was company president from 1929 to 1949, and succeeded by Hiroshi Yamauchi.

  6. Nintendo - Wikipedia

    en.wikipedia.org/wiki/Nintendo

    During the first week of the Game Boy Advance's North American release in June 2001, over 500,000 units were sold, making it the fastest-selling video game console in the United States at the time. [119] By the end of its production cycle in 2010, more than 81.5 million units had been sold worldwide. [113]

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  8. R.O.B. - Wikipedia

    en.wikipedia.org/wiki/R.O.B.

    The NES's design language with R.O.B. and the Zapper, recategorized the retailers' perception of the NES from a video game to a toy. This bypassed the crashed video game stigma and launched it more safely from the toy sections of retail stores [7] next to established hit robot toys like Transformers, Voltron, Go-Bots, Teddy Ruxpin, and Lazer ...

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