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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Adopt Me!, Brookhaven, Tower of Hell, Frontlines, Sonic Speed Simulator: Proprietary: Rockstar Advanced Game Engine (RAGE) C++: 2006 Yes 3D Windows, PlayStation 3, PlayStation 4, Wii, Xbox 360, Xbox One: List: Proprietary: RPG Maker: 1992 (As RPG Tsukūru Dante 98) Ruby, JavaScript: Yes 2D

  3. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Sonic the Hedgehog: 1991 ? Platform: Sega, Sonic Team: Reverse engineered assembly of the Sega Genesis game by Sonic fan site Sonic Retro, hosted on GitHub. [394] 2013 2021 Christian Whitehead, Simon Thomley In January 2021, the games' 2013 remaster was decompiled, with the code released on GitHub. [395] Sonic the Hedgehog 2

  4. Mario - Wikipedia

    en.wikipedia.org/wiki/Mario

    Mario (/ ˈ m ɑːr i oʊ, ˈ m ær i oʊ /; Japanese: マリオ) is a character created by the Japanese game designer Shigeru Miyamoto.He is the titular main protagonist of the Mario franchise, a recurring character in the Donkey Kong franchise, and the mascot of the Japanese video game company Nintendo.

  5. Mickey Mania - Wikipedia

    en.wikipedia.org/wiki/Mickey_Mania

    Mickey Mania: The Timeless Adventures of Mickey Mouse is a 1994 platform video game developed by Traveller's Tales and published by Sony Imagesoft for the Super NES, Sega Genesis and Sega CD.

  6. Yoshi - Wikipedia

    en.wikipedia.org/wiki/Yoshi

    Considered after the development of Super Mario Bros., Yoshi's early design differs greatly from his finished appearance. [10]Shigeru Miyamoto, the video game designer at Nintendo credited with inventing the Mario series, had wanted Mario to have a dinosaur companion ever since the first release of Super Mario Bros.; however, Nintendo engineers could not add such a character into the game due ...

  7. Development of Windows Vista - Wikipedia

    en.wikipedia.org/wiki/Development_of_Windows_Vista

    The early development stages of Longhorn were generally characterized by incremental improvements and updates to Windows XP.During this period, Microsoft was fairly quiet about what was being worked on, as their marketing and public relations focus were more strongly focused on Windows XP, and Windows Server 2003, which was released in April 2003.