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CodeMonkey is an educational computer coding environment that allows beginners to learn computer programming concepts and languages. [2] [3] [4] CodeMonkey is intended for students ages 6–14. Students learn text-based coding on languages like Python, Blockly and CoffeeScript, as well as learning the fundamentals of computer science and math. [5]
HTML editors that support What You See Is What You Get paradigm provide a user interface similar to a word processor for creating HTML documents, as an alternative to manual coding. [1] Achieving true WYSIWYG however is not always possible.
The Power of 10 Rules were created in 2006 by Gerard J. Holzmann of the NASA/JPL Laboratory for Reliable Software. [1] The rules are intended to eliminate certain C coding practices that make code difficult to review or statically analyze.
Initially code-named "Cougar", [18] HTML 4.0 adopted many browser-specific element types and attributes, but also sought to phase out Netscape's visual markup features by marking them as deprecated in favor of style sheets. HTML 4 is an SGML application conforming to ISO 8879 – SGML. [20] April 24, 1998
Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [9] [10] Users on the site can create projects on the website using a block-like interface.
Code Year was a free incentive Codecademy program intended to help people follow through on a New Year's Resolution to learn how to program, by introducing a new course for every week in 2012. [32] Over 450,000 people took courses in 2012, [33] [34] and Codecademy continued the program into 2013. Even though the course is still available, the ...
ScratchJr is a derivative of the Scratch language, which has been used by over 10 million people worldwide. Programming in Scratch requires basic reading skills, however, so the creators saw a need for another language which would provide a simplified way to learn programming at a younger age and without any reading or mathematics required.
The code often comes from disparate sources such as friends' or co-workers' code, Internet forums, open-source projects, code provided by the student's professors/TAs, or computer science textbooks. The result risks being a disjointed clash of styles, and may have superfluous code that tackles problems for which new solutions are no longer ...