When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Mugen (game engine) - Wikipedia

    en.wikipedia.org/wiki/Mugen_(game_engine)

    Original character Dragon Claw fighting Darkstalkers character Hsien-Ko in the RAW is WAR ring. The lifebar used originates from Capcom vs. SNK 2.. The engine uses four directional keys along with seven buttons for gameplay (A, B, C, X, Y, Z and Start), in order to accommodate six-button fighters which use three punches, three kicks and a start button which is often a taunt. [2]

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Download as PDF; Printable version; ... Apple SOS, ProDOS, Classic Mac OS, Atari TOS: ... 2D/3D game engine and also VR mode, provide free tools to convert 3d assets ...

  4. id Tech 3 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_3

    id Tech 3, popularly known as the Quake III Arena engine, is a game engine developed by id Software for its 1999 game Quake III Arena. It has subsequently been used in numerous games. Commercially, id Tech 3 competed with early versions of the Unreal Engine; both were widely licensed. Originally proprietary, it is now open-source software. id ...

  5. Mac gaming - Wikipedia

    en.wikipedia.org/wiki/Mac_gaming

    The licensing deal between the original game developer and the porting house may be a flat one-time payment, a percentage of the profits from the Mac game's sale, or both. [citation needed] While this license gives the porting house access to artwork and source code, it does not normally cover middleware such as third-party game engines. [14]

  6. Fighter Maker - Wikipedia

    en.wikipedia.org/wiki/Fighter_Maker

    Part of Agetec Inc.'s Designer Series, Fighter Maker is 3D-based and allows users to create custom moves for their fighters. The music for the game was composed by the U.K. band INTELLIGENTSIA, [2] [3] who also created the in-game FX; [4] MIRAI, one of the band's 2 members, is a playable character in the game.

  7. Falcon 4.0: Allied Force - Wikipedia

    en.wikipedia.org/wiki/Falcon_4.0:_Allied_Force

    The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon in a series of missions in the Balkans. The game engine is based on the source code of the original 1998 Falcon 4.0 from MicroProse, and consists largely of a collection of improvements from the official patches and extensive Falcon modding community.

  8. Hammerfight - Wikipedia

    en.wikipedia.org/wiki/Hammerfight

    Hammerfight, previously known as Hammerfall, is a 2-dimensional physics-based video game published by Kranx Productions and 1C for Windows in 2009. It was re-released as a cross-platform game in the third Humble Indie Bundle in 2011, at which time the underlying engine known as "Haaf's Game Engine" was made cross-platform and open-sourced.

  9. GGPO - Wikipedia

    en.wikipedia.org/wiki/GGPO

    GGPO (Good Game Peace Out) is middleware designed to help create a near-lagless online experience for various emulated arcade games and fighting games. The program was created by Tony Cannon, co-founder of fighting game community site Shoryuken and the popular Evolution Championship Series .