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  2. Image resolution - Wikipedia

    en.wikipedia.org/wiki/Image_resolution

    The term resolution is often considered equivalent to pixel count in digital imaging, though international standards in the digital camera field specify it should instead be called "Number of Total Pixels" in relation to image sensors, and as "Number of Recorded Pixels" for what is fully captured.

  3. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    The favored aspect ratio of mass-market display industry products has changed gradually from 4:3, then to 16:10, then to 16:9, and has now changed to 18:9 for smartphones. [7] [needs update] The 4:3 aspect ratio generally reflects older products, especially the era of the cathode ray tube (CRT).

  4. 4K resolution - Wikipedia

    en.wikipedia.org/wiki/4K_resolution

    The term "4K" is generic and refers to any resolution with a horizontal pixel count of approximately 4,000. [4]: 2 Several different 4K resolutions have been standardized by various organizations.

  5. Display resolution - Wikipedia

    en.wikipedia.org/wiki/Display_resolution

    1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...

  6. Responsive web design - Wikipedia

    en.wikipedia.org/wiki/Responsive_web_design

    Luke Wroblewski has summarized some of the RWD and mobile design challenges and created a catalog of multi-device layout patterns. [15] [16] [17] He suggested that, compared with a simple HWD approach [clarification needed], device experience or RESS (responsive web design with server-side components) approaches can provide a user experience that is better optimized for mobile devices.