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  2. Comparison of code generation tools - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_code...

    2.0 Proprietary: DRAKON: Stepan Mitkin cross-platform (Tcl/Tk) 2011 1.27 2016-03-10 Free GeneXus: GeneXus Cross Platform (multiple) 1991 v17 Proprietary: Genshi (templating language) Edgewall Software cross-platform (Python) 2006-08-03 0.5.1 2008-07-09 Jinja (Template engine) Pocoo team cross-platform (Python) 2.1.1 BSD: Kid (templating ...

  3. DiSTI - Wikipedia

    en.wikipedia.org/wiki/DiSTI

    DiSTI concentrates on software to aid in the creation of simulated training, prototyping, and deployment of embedded systems. Their software is often used in the development of Virtual Maintenance Training systems, desktop trainers, as well as embedded avionics, automotive, and medical devices.

  4. OpenGL Utility Library - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Utility_Library

    The OpenGL Utility Library (GLU) is a computer graphics library for OpenGL. It consists of a number of functions that use the base OpenGL library to provide higher-level drawing routines from the more primitive routines that OpenGL provides.

  5. nferNelson - Wikipedia

    en.wikipedia.org/wiki/NferNelson

    nferNelson is the former name of GL Assessment, a leading independent provider of tests and other assessment services for education in the United Kingdom.Their products, which include assessments for the 0–19 age group, have a national reputation.

  6. OpenGL Utility Toolkit - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Utility_Toolkit

    The OpenGL Utility Toolkit (GLUT) is a library of utilities for OpenGL programs, which primarily perform system-level I/O with the host operating system. Functions performed include window definition, window control, and monitoring of keyboard and mouse input.

  7. Comparison of parser generators - Wikipedia

    en.wikipedia.org/.../Comparison_of_parser_generators

    However, parser generators for context-free grammars often support the ability for user-written code to introduce limited amounts of context-sensitivity. (For example, upon encountering a variable declaration, user-written code could save the name and type of the variable into an external data structure, so that these could be checked against ...

  8. List of WebGL frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_WebGL_frameworks

    Apache License 2.0 TypeScript/JavaScript adaptation of the Away3D engine built in Flash. Babylon.js: JavaScript, TypeScript: No Yes Yes Yes Yes Native (1.0 and 2.0) Yes Babylon, glTF, OBJ, STL [2] glTF Apache License 2.0 JavaScript framework for building 3D games with HTML 5 and WebGL. Clara.io: JavaScript, REST API: Yes Yes No Yes No Native (1 ...

  9. Ericsson Texture Compression - Wikipedia

    en.wikipedia.org/wiki/Ericsson_Texture_Compression

    This format is a part of the OpenGL ES graphics standard extensions [4] for embedded devices such as mobile phones and has been approved by the Khronos Group for use in the WebGL graphics standard for browser-side World Wide Web graphics. [citation needed] Android version 2.2 (Froyo) includes support for ETC1. [5] [3]