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In mathematics, a reflection (also spelled reflexion) [1] is a mapping from a Euclidean space to itself that is an isometry with a hyperplane as the set of fixed points; this set is called the axis (in dimension 2) or plane (in dimension 3) of reflection. The image of a figure by a reflection is its mirror image in the axis
Outside of string theory, mirror symmetry is used to understand aspects of quantum field theory, the formalism that physicists use to describe elementary particles. For example, gauge theories are a class of highly symmetric physical theories appearing in the standard model of particle physics and other parts of theoretical physics. Some gauge ...
The method of images (or method of mirror images) is a mathematical tool for solving differential equations, in which boundary conditions are satisfied by combining a solution not restricted by the boundary conditions with its possibly weighted mirror image. Generally, original singularities are inside the domain of interest but the function is ...
A similarity (also called a similarity transformation or similitude) of a Euclidean space is a bijection f from the space onto itself that multiplies all distances by the same positive real number r, so that for any two points x and y we have ((), ()) = (,), where d(x,y) is the Euclidean distance from x to y. [16]
In the following equations, denotes the sagitta (the depth or height of the arc), equals the radius of the circle, and the length of the chord spanning the base of the arc. As 1 2 l {\displaystyle {\tfrac {1}{2}}l} and r − s {\displaystyle r-s} are two sides of a right triangle with r {\displaystyle r} as the hypotenuse , the Pythagorean ...
A mirror image (in a plane mirror) is a reflected duplication of an object that appears almost identical, but is reversed in the direction perpendicular to the mirror surface. As an optical effect , it results from specular reflection off from surfaces of lustrous materials, especially a mirror or water .
Right shoes differ from left shoes only by being mirror images of each other. In contrast thin gloves may not be considered chiral if you can wear them inside-out. [1] The J-, L-, S- and Z-shaped tetrominoes of the popular video game Tetris also exhibit chirality, but only in a two-dimensional space. Individually they contain no mirror symmetry ...
They showed that the mirror reflection point can be computed by solving an eighth-degree equation in the most general case. If the camera (eye) is placed on the axis of the mirror, the degree of the equation reduces to six. [15] Alhazen's problem can also be extended to multiple refractions from a spherical ball.