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  2. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game, [2] [3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial ...

  3. Spark (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Spark_(cellular_automaton)

    The fumarole, a period-5 oscillator in Conway's Game of Life.The two live cells appearing at the top of the pattern every five generations are considered a spark. In Conway's Game of Life and similar cellular automaton rules, a spark is a small collection of live cells that appears at the edge of some larger pattern such as a spaceship or oscillator, then quickly dies off.

  4. Glider (Conway's Game of Life) - Wikipedia

    en.wikipedia.org/wiki/Glider_(Conway's_Game_of_Life)

    Some patterns require a very large number (sometimes hundreds) of glider collisions; some oscillators, exotic spaceships, puffer trains, guns, etc. Whether the construction of an exotic pattern from gliders can possibly mean it can occur naturally, is still conjecture. Gliders can also be collided with other patterns with interesting results.

  5. Garden of Eden (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Garden_of_Eden_(cellular...

    A Garden of Eden in Conway's Game of Life, discovered by R. Banks in 1971. [1] The cells outside the image are all dead (white). An orphan in Life found by Achim Flammenkamp. Black squares are required live cells; blue x's are required dead cells. In a cellular automaton, a Garden of Eden is a configuration that has no predecessor.

  6. Spacefiller - Wikipedia

    en.wikipedia.org/wiki/Spacefiller

    Spacefiller showing the moving leading edges and the stationary still life it leaves. The cell count per generation of the above spacefiller pattern clearly showing its quadratic growth. In Conway's Game of Life and related cellular automata , a spacefiller is a pattern that spreads out indefinitely, eventually filling the entire space with a ...

  7. LifeWiki - Wikipedia

    en.wikipedia.org/wiki/LifeWiki

    LifeWiki's homepage. LifeWiki is a wiki dedicated to Conway's Game of Life. [1] [2] It hosts over 2000 articles on the subject [3] and a large collection of Life patterns stored in a format based on run-length encoding [4] that it uses to interoperate with other Life software such as Golly.

  8. Image credits: Green____cat A constant flow of negative news can additionally influence our social behavior. "Prolonged exposure to negatively valenced news and media can lead to emotional ...

  9. Oscillator (cellular automaton) - Wikipedia

    en.wikipedia.org/wiki/Oscillator_(cellular...

    In a cellular automaton, an oscillator is a pattern that returns to its original state, in the same orientation and position, after a finite number of generations. Thus the evolution of such a pattern repeats itself indefinitely. Depending on context, the term may also include spaceships as well.

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