When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    A voxel is a three-dimensional counterpart to a pixel. ... Some editors are focused on a single approach to voxel editing while others mix various approaches. Some ...

  3. OpenVDB - Wikipedia

    en.wikipedia.org/wiki/OpenVDB

    OpenVDB is an open source software library for working with sparse volumetric data.It provides a hierarchical data structure and related functions to help with calculating volumetric effects in CGI applications.

  4. Sparse voxel octree - Wikipedia

    en.wikipedia.org/wiki/Sparse_voxel_octree

    A sparse voxel octree (SVO) is a 3D computer graphics rendering technique using a raycasting or sometimes a ray tracing approach into an octree data representation. The technique generally relies on generating and processing the hull of points (sparse voxels ) which are visible, or may be visible, given the resolution and size of the screen. [ 1 ]

  5. Volumetric display - Wikipedia

    en.wikipedia.org/wiki/Volumetric_display

    For example, a standard 24 bits per pixel, 1024×768 resolution, flat/2D display requires about 135 MB/s to be sent to the display hardware to sustain 60 frames per second, whereas a 24 bits per voxel, 1024×768×1024 (1024 "pixel layers" in the Z axis) volumetric display would need to send about three orders of magnitude more (135 GB/s) to the ...

  6. Volume rendering - Wikipedia

    en.wikipedia.org/wiki/Volume_rendering

    This is an example of a regular volumetric grid, with each volume element, or voxel represented by a single value that is obtained by sampling the immediate area surrounding the voxel. To render a 2D projection of the 3D data set, one first needs to define a camera in space relative to the volume.

  7. Octree - Wikipedia

    en.wikipedia.org/wiki/Octree

    Each node in an octree subdivides the space it represents into eight octants.In a point region (PR) octree, the node stores an explicit three-dimensional point, which is the "center" of the subdivision for that node; the point defines one of the corners for each of the eight children.

  8. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Some engines were able to render texture mapped Heightmaps (e.g. Nova Logic's Voxel Space, and the engine for Outcast) via Bresenham-like incremental algorithms, producing the appearance of a texture mapped landscape without the use of traditional geometric primitives.

  9. Texel (graphics) - Wikipedia

    en.wikipedia.org/wiki/Texel_(graphics)

    Voronoi polygons for a group of texels. In computer graphics, a texel, texture element, or texture pixel is the fundamental unit of a texture map. [1] Textures are represented by arrays of texels representing the texture space, just as other images are represented by arrays of pixels.