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As a precursor to the lambda functions introduced in C# 3.0, C#2.0 added anonymous delegates. These provide closure-like functionality to C#. [3] Code inside the body of an anonymous delegate has full read/write access to local variables, method parameters, and class members in scope of the delegate, excepting out and ref parameters. For example:-
This article contains a list of libraries that can be used in .NET languages.These languages require .NET Framework, Mono, or .NET, which provide a basis for software development, platform independence, language interoperability and extensive framework libraries.
C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.
void Increment (ref int x, int dx = 1) {x += dx;} int x = 0; Increment (ref x); // dx takes the default value of 1 Increment (ref x, 2); // dx takes the value 2 In addition, to complement optional parameters, it is possible to explicitly specify parameter names in method calls, allowing to selectively pass any given subset of optional ...
C# is case sensitive and all C# keywords are in lower cases. Visual Basic and C# share most keywords, with the difference being that the default Visual Basic keywords are the capitalised versions of the C# keywords, e.g. Public vs public, If vs if. A few keywords have very different versions in Visual Basic and C#:
In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer.The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code.
This API is a part of .NET Framework 3.0. A Windows Forms application is an event-driven application supported by Microsoft's .NET Framework.Unlike a batch program, it spends most of its time simply waiting for the user to do something, such as fill in a text box or click a button.
In software engineering, "programming in the large" and "programming in the small" refer to two different aspects of writing software. "Programming in the large" means designing a larger system as a composition of smaller parts, and "programming in the small" means creating those smaller parts by writing lines of code in a programming language.