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Unlike the main game, which takes place in real-world places, the DLC missions take place in a manifestation of the cyberspace. Following a publishing deal for the game's sequel, Breach & Clear: Deadline, the game was acquired by Gambitious Digital Entertainment and Devolver Digital in early 2015. The sequel was released on July 21, 2015.
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Breach & Clear: Deadline (stylized as DEADline) is a 2015 post-apocalypse real-time tactics action role-playing video game developed by Mighty Rabbit Studios and Gun Media, and published by Gambitious Digital Entertainment and Devolver Digital. Home console ports released the following year. The title is a spin-off to the 2013 game Breach & Clear.
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• Fake email addresses - Malicious actors sometimes send from email addresses made to look like an official email address but in fact is missing a letter(s), misspelled, replaces a letter with a lookalike number (e.g. “O” and “0”), or originates from free email services that would not be used for official communications.
RockYou was a company that developed widgets for MySpace and implemented applications for various social networks and Facebook. Since 2014, it has engaged primarily in the purchases of rights to classic video games; it incorporates in-game ads and re-distributes the games.
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The concept for Breach initially came from Shadow Realms, a planned BioWare Austin game that was unveiled in 2014 but cancelled by EA due to a "change in strategy" away from free-to-play games. [6] Breach initially had an upfront cost, but was planned to eventually be free-to-play, though the game's designer stated that it would not be "pay to ...