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GEBCO One Minute Grid — a global grid at one arc-minute intervals, based largely on the most recent set of bathymetric contours contained within the GEBCO Digital Atlas. The grids are available to download from the British Oceanographic Data Centre (BODC) in the form of netCDF files, along with free software for displaying and accessing data ...
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Generally this is a 2- or 3-dimensional regular grid. [3] The elements of the arrays are often referred to as cells. In each timestep, all array elements are updated. [2] Using neighboring array elements in a fixed pattern (the stencil), each cell's new value is computed.
The "staggered" Arakawa C-grid further separates evaluation of vector quantities compared to the Arakawa B-grid. e.g., instead of evaluating both east-west (u) and north-south (v) velocity components at the grid center, one might evaluate the u components at the centers of the left and right grid faces, and the v components at the centers of the upper and lower grid faces.
The exact cover problem is NP-complete [3] and is one of Karp's 21 NP-complete problems. [4] It is NP-complete even when each subset in S contains exactly three elements; this restricted problem is known as exact cover by 3-sets, often abbreviated X3C. [3] Knuth's Algorithm X is an algorithm that finds all solutions to an exact cover problem.
The animation shows the maze generation steps for a graph that is not on a rectangular grid. First, the computer creates a random planar graph G shown in blue, and its dual F shown in yellow. Second, the computer traverses F using a chosen algorithm, such as a depth-first search, coloring the path red.
Grid Autosport attempts to move the series back towards "more authentic racing games" following the release of Grid 2, which Codemasters felt was not as well-received by the company's core fanbase as they hoped. The developers consequently introduced major modifications to the handling model and built a lean, race-first oriented design for this ...
The alternate set of 2 × 3 block graphic characters were created on the same 12 × 20 pixel grid, so that the top two blocks were each 6 × 6 pixels, the middle two blocks each 6×8 pixels, and the bottom two blocks again 6 × 6 pixels (or two fewer in each direction, if the "separated graphics" control character had been sent).