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Unreal Engine 1 (UE1, originally just Unreal Engine) is the first version of the Unreal Engine series of game engines. It was initially developed in 1995 by Epic Games founder Tim Sweeney for Unreal. Epic Games later began to license the engine to other game development studios. It was succeeded by Unreal Engine 2.
Unreal is a series of first-person shooter video games developed by Epic Games. The series is known for its exhibition of the namesake Unreal Engine that powers the games and is available for other developers to license.
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.
This category contains games using Unreal Engine 1. Pages in category "Unreal Engine 1 games" The following 22 pages are in this category, out of 22 total.
Observer (stylised as >observer_) is a psychological horror video game developed by Bloober Team and published by Aspyr.It was released for Microsoft Windows, PlayStation 4 and Xbox One in August 2017, followed by versions for Linux, macOS and Nintendo Switch.
Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014.
Ghostrunner is a 2020 action platform video game co-developed by One More Level and Slipgate Ironworks, produced by 3D Realms, and co-published by 505 Games and All in! Games . The game was released for PlayStation 4 , Windows and Xbox One in October 2020, and Nintendo Switch in November 2020, followed by a next gen release for PlayStation 5 ...
For the full launch, Player First Games rebuilt the game in Unreal Engine 5 to support better netcode and visuals, [57] however as a result of the switch many features that existed in the open beta went missing or weren't fully complete, with promises made for those to be re-implemented down the line. [58]