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  2. Recreational mathematics - Wikipedia

    en.wikipedia.org/wiki/Recreational_mathematics

    Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.

  3. Gifted & Talented series - Wikipedia

    en.wikipedia.org/wiki/Gifted_&_Talented_series

    Gifted and Talented Puzzles and Games for Reading and Math by Kaye Furlong, Nancy Casolaro, and Leesa Whitten; Reading Puzzles & Games: A Workbook for Ages 6–8 by Martha Cheney; Puzzles & Games for Reading and Math: Book 2 by Martha Cheney; Puzzles & Games for Reading and Math: Book 2: A Workbook for Ages 4–6 by Martha Cheney and Larry Nolte

  4. Four fours - Wikipedia

    en.wikipedia.org/wiki/Four_fours

    The puzzle requires skill and mathematical reasoning. The first printed occurrence of the specific problem of four fours is in Knowledge: An Illustrated Magazine of Science in 1881. [ 1 ] A similar problem involving arranging four identical digits to equal a certain amount was given in Thomas Dilworth's popular 1734 textbook The Schoolmaster's ...

  5. 24 (puzzle) - Wikipedia

    en.wikipedia.org/wiki/24_(puzzle)

    The 24 puzzle is an arithmetical puzzle in which the objective is to find a way to manipulate four integers so that the end result is 24. For example, for the numbers 4, 7, 8, 8, a possible solution is ( 7 − ( 8 ÷ 8 ) ) × 4 = 24 {\displaystyle (7-(8\div 8))\times 4=24} .

  6. Sideways Arithmetic from Wayside School - Wikipedia

    en.wikipedia.org/wiki/Sideways_Arithmetic_from...

    Children's literature portal; Sideways Arithmetic From Wayside School is a children's novel by Louis Sachar in the Wayside School series. The book contains mathematical and logic puzzles for the reader to solve, presented as what The New Yorker called "absurdist math problems."

  7. KenKen - Wikipedia

    en.wikipedia.org/wiki/KenKen

    A simple KenKen puzzle, with answers filled in as large numbers. KenKen and KenDoku are trademarked names for a style of arithmetic and logic puzzle invented in 2004 by Japanese math teacher Tetsuya Miyamoto, [1] who intended the puzzles to be an instruction-free method of training the brain. [2]