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  2. Gamebook - Wikipedia

    en.wikipedia.org/wiki/Gamebook

    [8] [9] The children's book Treasure Hunt, published in 1945 in Britain under the name of "Alan George" (probably a pseudonym), is another early example of a story with multiple paths for the reader to follow. [10] Programmed learning materials have been recognized as an early influence on the development of branching path books. [11]

  3. Category:Children's short stories - Wikipedia

    en.wikipedia.org/wiki/Category:Children's_short...

    Children's short stories are fiction stories, generally under 100 pages long, written for children. Subcategories This category has the following 4 subcategories, out of 4 total.

  4. Children's literature - Wikipedia

    en.wikipedia.org/wiki/Children's_literature

    Children's books also benefit children's social and emotional development. Reading books help "personal development and self-understanding by presenting situations and characters with which our own can be compared". [180] Children's books often present topics that children can relate to, such as love, empathy, family affection, and friendship.

  5. Beautiful Stories from Shakespeare - Wikipedia

    en.wikipedia.org/wiki/Beautiful_Stories_from...

    Some editions are entitled Beautiful Stories from Shakespeare for Children. The book is an expanded version of Nesbit's earlier book, The Children's Shakespeare (1897), a collection of twelve tales likewise based on plays by William Shakespeare.

  6. The Eleventh Hour (book) - Wikipedia

    en.wikipedia.org/wiki/The_Eleventh_Hour_(book)

    Children's literature portal; The Eleventh Hour: A Curious Mystery is an illustrated children's book by Graeme Base. In it, Horace the Elephant holds a party for his eleventh birthday, to which he invites his ten best friends (various animals) to play eleven games and share in a feast that he has prepared. However, at the time they are to eat ...

  7. Storytelling - Wikipedia

    en.wikipedia.org/wiki/Storytelling

    Tools for asynchronous group communication can provide an environment for individuals to reframe or recast individual stories into group stories. [10] Games and other digital platforms, such as those used in interactive fiction or interactive storytelling , may be used to position the user as a character within a bigger world.