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Design patterns in computer science represent abstract solutions to common software design problems. While they are not abstractions in the same sense as data structures or mathematical concepts, design patterns provide a high-level language for software developers to communicate and implement solutions in a consistent and recognizable way.
Abstraction is a fundamental concept in computer science and software engineering, especially within the object-oriented programming paradigm. [3] Examples of this include: the usage of abstract data types to separate usage from working representations of data within programs; [4]
Abstraction is a process where general rules and concepts are derived from the use and classifying of specific examples, literal (real or concrete) signifiers, first principles, or other methods. "An abstraction" is the outcome of this process — a concept that acts as a common noun for all subordinate concepts and connects any related ...
In computing, an abstraction layer or abstraction level is a way of hiding the working details of a subsystem. Examples of software models that use layers of abstraction include the OSI model for network protocols, OpenGL, and other graphics libraries, which allow the separation of concerns to facilitate interoperability and platform independence.
In computer science, a high-level programming language is a programming language with strong abstraction from the details of the computer.In contrast to low-level programming languages, it may use natural language elements, be easier to use, or may automate (or even hide entirely) significant areas of computing systems (e.g. memory management), making the process of developing a program ...
In computer science, an abstract data type (ADT) is a mathematical model for data types, defined by its behavior from the point of view of a user of the data, specifically in terms of possible values, possible operations on data of this type, and the behavior of these operations.
The abstraction principle is mentioned in several books. Some of these, together with the formulation if it is succinct, are listed below. Alfred John Cole, Ronald Morrison (1982) An introduction to programming with S-algol: "[Abstraction] when applied to language design is to define all the semantically meaningful syntactic categories in the language and allow an abstraction over them".
In computer science, an abstract machine is a theoretical model that allows for a detailed and precise analysis of how a computer system functions. [1] It is similar to a mathematical function in that it receives inputs and produces outputs based on predefined rules.