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  2. Berkeley sockets - Wikipedia

    en.wikipedia.org/wiki/Berkeley_sockets

    A non-blocking socket returns whatever is in the receive buffer and immediately continues. If not written correctly, programs using non-blocking sockets are particularly susceptible to race conditions due to variances in network link speed. [citation needed] A socket is typically set to blocking or non-blocking mode using the functions fcntl ...

  3. Non-blocking algorithm - Wikipedia

    en.wikipedia.org/wiki/Non-blocking_algorithm

    In computer science, an algorithm is called non-blocking if failure or suspension of any thread cannot cause failure or suspension of another thread; [1] for some operations, these algorithms provide a useful alternative to traditional blocking implementations. A non-blocking algorithm is lock-free if there is guaranteed system-wide progress ...

  4. Network socket - Wikipedia

    en.wikipedia.org/wiki/Network_socket

    A network socket is a software structure within a network node of a computer network that serves as an endpoint for sending and receiving data across the network. The structure and properties of a socket are defined by an application programming interface (API) for the networking architecture.

  5. Database connection - Wikipedia

    en.wikipedia.org/wiki/Database_connection

    The connection object obtained from the connection pool is often a wrapper around the actual database connection. The wrapper understands its relationship with the pool, and hides the details of the pool from the application. For example, the wrapper object can implement a "close" method that can be called just like the "close" method on the ...

  6. SOCKS - Wikipedia

    en.wikipedia.org/wiki/SOCKS

    Because packets are inspected at 7 OSI Level the application-SOCKS firewall may search for protocol non-compliance and blocking specified content. Dante is a circuit-level SOCKS server that can be used to provide convenient and secure network connectivity, requiring only the host Dante runs on to have external network connectivity.

  7. Keepalive - Wikipedia

    en.wikipedia.org/wiki/Keepalive

    The Hypertext Transfer Protocol uses the keyword "Keep-Alive" in the "Connection" header to signal that the connection should be kept open for further messages (this is the default in HTTP 1.1, but in HTTP 1.0 the default was to use a new connection for each request/reply pair). [8]

  8. Nagle's algorithm - Wikipedia

    en.wikipedia.org/wiki/Nagle's_algorithm

    The user-level solution is to avoid write–write–read sequences on sockets. Write–read–write–read is fine. Write–write–write is fine. But write–write–read is a killer. So, if you can, buffer up your little writes to TCP and send them all at once. Using the standard UNIX I/O package and flushing write before each read usually works.

  9. Non-uniform memory access - Wikipedia

    en.wikipedia.org/wiki/Non-uniform_memory_access

    Non-uniform memory access (NUMA) is a computer memory design used in multiprocessing, where the memory access time depends on the memory location relative to the processor. Under NUMA, a processor can access its own local memory faster than non-local memory (memory local to another processor or memory shared between processors). [ 1 ]