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True Love ~Jun'ai Monogatari~ (TRUE LOVE ~純愛物語~), better known simply as True Love, is a Japanese erotic visual novel dating simulation game developed by Software House Parsley and published by CD Bros., released on June 9, 1995, for the PC-98 [2] and on December 6, 1996, for Windows. [3]
This article about a speculative fiction novel of the 2020s is a stub. You can help Wikipedia by expanding it. See guidelines for writing about novels. Further suggestions might be found on the article's talk page.
The Joy Luck Club is a 1989 novel written by Amy Tan.It focuses on four Chinese immigrant families in San Francisco who start a mahjong club known as The Joy Luck Club. The book is structured similarly to a mahjong game, with four parts divided into four sections to create sixteen chapters.
Intended as a spiritual sequel to Love's 2010 Digital: A Love Story, the game was developed over the course of a month and was released as a free download on April 4, 2011. Don't take it personally is a visual novel , with the majority of the plot taking place outside of the player's control except for key decisions.
Love All Play (Japanese: ラブオールプレー, Hepburn: Rabu Ōru Purē) is a Japanese badminton-themed novel series written by Asami Koseki. Poplar Publishing have published four volumes between May 2011 and March 2014 under their Poplar Bunko Pureful imprint.
Bhattarai's second book and first novel, [2] the plot concerns college students at the Central Department of Environmental Science (CDES) at Tribhuvan University falling in love. [3] It was a best selling book in Nepal with in excess of 20,000 copies sold, [ 4 ] [ 5 ] and one of the best-selling books in the country for the year. [ 6 ]
Love (stylized as LOVE) is a platform game developed and published by American indie developer Fred Wood. It was originally released in May 2008, [1] exclusively to the game's website, [2] but was later released as an enhanced version entitled Love+ on February 7, 2014 to Early Access, [3] with its final release being on February 14, 2014. [4]
Throughout the game, the player encounters CG artwork at certain points in the story, which take the place of the background art and character sprites. [1] Nursery Rhyme follows a branching plot line with multiple endings, and depending on the decisions that the player makes during the game, the plot will progress in a specific direction.