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In geometry and algebra, the triple product is a product of three 3-dimensional vectors, usually Euclidean vectors.The name "triple product" is used for two different products, the scalar-valued scalar triple product and, less often, the vector-valued vector triple product.
To elucidate the connection with the triple product rule, consider the point p 1 at time t and its corresponding point (with the same height) p̄ 1 at t+Δt. Define p 2 as the point at time t whose x-coordinate matches that of p̄ 1 , and define p̄ 2 to be the corresponding point of p 2 as shown in the figure on the right.
The following are important identities in vector algebra.Identities that only involve the magnitude of a vector ‖ ‖ and the dot product (scalar product) of two vectors A·B, apply to vectors in any dimension, while identities that use the cross product (vector product) A×B only apply in three dimensions, since the cross product is only defined there.
The cross product with respect to a right-handed coordinate system. In mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here ), and is denoted by the symbol .
Vector algebra relations — regarding operations on individual vectors such as dot product, cross product, etc. Vector calculus identities — regarding operations on vector fields such as divergence, gradient, curl, etc.
The length of a vector is defined as the square root of the dot product of the vector by itself, and the cosine of the (non oriented) angle between two vectors of length one is defined as their dot product. So the equivalence of the two definitions of the dot product is a part of the equivalence of the classical and the modern formulations of ...
The cross product and triple product in three dimensions each admit both geometric and algebraic interpretations. The cross product u × v can be interpreted as a vector which is perpendicular to both u and v and whose magnitude is equal to the area of the parallelogram determined by the two vectors.
Treating the points as displacements from the origin, the moment is m = x × y, where "×" denotes the vector cross product. For a fixed line, L, the area of the triangle is proportional to the length of the segment between x and y, considered as the base of the triangle; it is not changed by sliding the base along the line, parallel to itself.