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  2. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  3. Say Goodbye to Input Lag With These Tried-and-True Xbox ... - AOL

    www.aol.com/goodbye-input-lag-tried-true...

    Here are our picks for the best PC controllers, PC joysticks, and Nintendo Switch ... Many premium models have remappable buttons and adjustable triggers for sensitivity and less input lag. Rear ...

  4. Troubleshooting AOL Desktop Gold

    help.aol.com/articles/aol-desktop-troubleshooting

    Restart the computer • If you haven't recently restarted your computer or you don't restart your computer very often, we recommend that you restart the computer. This helps clear the internal memory (RAM), which often resolves many issues.

  5. Fix problems reading or receiving AOL Mail

    help.aol.com/articles/fix-problems-reading-or...

    If you find emails in your Spam folder that don't belong there, you'll need to mark the messages as "not spam." 1. Sign in to AOL Mail. 2. Click the Spam folder. 3. Select the message that isn't spam. 4. At the top of the page, click Not Spam.

  6. Context-sensitive user interface - Wikipedia

    en.wikipedia.org/wiki/Context-sensitive_user...

    Context sensitive actions may be perceived as dumbing down of the user interface, leaving the operator at a loss as to what to do when the computer decides to perform an unwanted action. Additionally non-automatic procedures may be hidden or obscured by the context sensitive interface causing an increase in user workload for operations the ...

  7. Sensitivity (control systems) - Wikipedia

    en.wikipedia.org/wiki/Sensitivity_(control_systems)

    A sensitivity guarantees that the distance from the critical point to the Nyquist curve is always greater than and the Nyquist curve of the loop transfer function is always outside a circle around the critical point + with the radius , known as the sensitivity circle.

  8. Human interface device - Wikipedia

    en.wikipedia.org/wiki/Human_interface_device

    PS/2 did not typically support plug-and-play, which means that connecting a PS/2 keyboard or mouse with the computer powered on does not always work and may pose a hazard to the computer's motherboard. Likewise, the PS/2 standard did not support the HID protocol. The USB human interface device class describes a USB HID.

  9. Flick Stick - Wikipedia

    en.wikipedia.org/wiki/Flick_Stick

    Flick Stick is a video game control scheme designed for gyroscopic game controllers.The Flick Stick control scheme is primarily designed for 3D shooter games with the intent of bringing the perceived advantages of mouse aiming to controllers, while addressing shortcomings of traditional first-person shooter controller schemes.