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  2. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In 2nd edition, divine spells were divided into 16 thematic spheres, with clerics, druids and specialty priests gaining access to spells from different spheres. The core spheres are All (generic divine spells), Animal, Astral, Charm, Combat, Creation, Divination, Elemental (optionally divided into Air, Earth, Fire and Water sub-spheres ...

  3. List of Pathfinder books - Wikipedia

    en.wikipedia.org/wiki/List_of_Pathfinder_books

    Pathfinder Chronicles: Classic Treasures Revisited: April 2010 64 978-1-60125-220-3: Paperback PZO9220 Amber Stewart, Michael Kortes, Jonathan H. Keith Pathfinder Chronicles: Faction Guide: May 2010 64 978-1-60125-221-0: Paperback PZO9221 Joshua J. Frost, Jason Nelson, Sean K Reynolds Pathfinder Chronicles: Heart of the Jungle: June 2010 64 978 ...

  4. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...

  5. Deities & Demigods - Wikipedia

    en.wikipedia.org/wiki/Deities_&_Demigods

    James Wyatt comments on the book's relationship to similar books from earlier editions: "This book owes a lot to the 1st Edition Deities and Demigods/Legends and Lore book, more so than the 2nd Edition version. However, the new material we introduced meant that we had a lot less room to include the variety of pantheons included in the earlier ...

  6. Paladin (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Paladin_(Dungeons_&_Dragons)

    Other Paladin class abilities include the ability to detect evil at will, immunity to fear and disease, the ability to cure disease, the opportunity to use "holy avenger" swords with imbued divine spells or extra damage to evil creatures, and to summon a "special mount" – usually a heavy warhorse of unusual strength and intelligence.

  7. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. [16] The basic rules have continued to be updated since then to incorporate errata for the corresponding portions of the Player's Handbook and combine the Player's Basic ...

  8. Mystra (Forgotten Realms) - Wikipedia

    en.wikipedia.org/wiki/Mystra_(Forgotten_Realms)

    Mystra (/ ˈ m ɪ s t r ə / MIS-trə) [1] is a fictional goddess in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game.. She is the Mistress of Magic and Mother of Mysteries who guides the Weave of magic that envelops the world.

  9. Wizard's Spell Compendium - Wikipedia

    en.wikipedia.org/wiki/Wizard's_Spell_Compendium

    The Wizard's Spell Compendium is a series of four books of spells for 2nd Edition Advanced Dungeons & Dragons which contains every spell published in TSR products published from 1975 to 1995 including Spells and Magic. [1]