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Knock, knock, ginger (also known as ding, dong, ditch, Chappy and Knock door run) is a prank or game dating back to the traditional Cornish holiday of Nickanan Night where it was called Nicky nicky nine doors in the 19th-century or possibly the earlier. The game is played by children in many cultures.
A door knocker is an item of door furniture that allows people outside a house or other dwelling or building to alert those inside to their presence. A door knocker has a part fixed to the door, and a part (usually metal) which is attached to the door by a hinge, and may be lifted and used to strike a plate fitted to the door, or the door itself, making a noise.
The microwave auditory effect, also known as the microwave hearing effect or the Frey effect, consists of the human perception of sounds induced by pulsed or modulated radio frequencies. The perceived sounds are generated directly inside the human head without the need of any receiving electronic device.
A joy buzzer (also called a hand buzzer) is a practical joke device that consists of a coiled mainspring inside a disc worn in the palm of the hand. When the wearer shakes hands with another person, a button on the disc releases the spring, which rapidly unwinds creating a vibration that mimics an electric shock to the unsuspecting victim.
15.ai was a free non-commercial web application that used artificial intelligence to generate text-to-speech voices of fictional characters from popular media.Created by an anonymous artificial intelligence researcher known as 15 during their time at the Massachusetts Institute of Technology, the application allowed users to make characters from video games, television shows, and movies speak ...
The turbo encabulator is a fictional electromechanical machine with a satirical technobabble description that became a famous in-joke among engineers after it was published by the British Institution of Electrical Engineers in their Students' Quarterly Journal in 1944.
Pranknet initially operated through a chat room at Pranknet.org, and participants used Skype to make their calls. As of 2009, Skype used encryption and obfuscation of its communication services and provided an uncontrolled registration system for users without proof of identity, making it difficult to trace and identify users. [8]
Basic principle of a jump-scare in its early form as a jack-in-the-box.Illustration of the Harper's Weekly magazine from 1863. A jump scare (also written jump-scare and jumpscare) is a scaring technique used in media, particularly in films such as horror films and video games such as horror games, intended to scare the viewer by surprising them with a creepy face or object, usually accompanied ...