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  2. Symbol (programming) - Wikipedia

    en.wikipedia.org/wiki/Symbol_(programming)

    If a symbol is unknown, the Lisp reader creates a new symbol. In Common Lisp, symbols have the following attributes: a name, a value, a function, a list of properties and a package. [6] In Common Lisp it is also possible that a symbol is not interned in a package. Such symbols can be printed, but when read back, a new symbol needs to be created.

  3. Syntax (programming languages) - Wikipedia

    en.wikipedia.org/wiki/Syntax_(programming_languages)

    In computer science, the syntax of a computer language is the rules that define the combinations of symbols that are considered to be correctly structured statements or expressions in that language. This applies both to programming languages , where the document represents source code , and to markup languages , where the document represents data.

  4. List of Unicode characters - Wikipedia

    en.wikipedia.org/wiki/List_of_Unicode_characters

    A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.

  5. Miscellaneous Technical - Wikipedia

    en.wikipedia.org/wiki/Miscellaneous_Technical

    It contains various common symbols which are related to and used in the various technical, programming language, and academic professions. For example: Symbol ⌂ (HTML hexadecimal code is ⌂) represents a house or a home. Symbol ⌘ (⌘) is a "place of interest" sign. It may be used to represent the Command key on a Mac keyboard.

  6. Literal (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Literal_(computer_programming)

    In computer science, a literal is a textual representation (notation) of a value as it is written in source code. [1] [2] Almost all programming languages have notations for atomic values such as integers, floating-point numbers, and strings, and usually for Booleans and characters; some also have notations for elements of enumerated types and compound values such as arrays, records, and objects.

  7. List of computing and IT abbreviations - Wikipedia

    en.wikipedia.org/wiki/List_of_computing_and_IT...

    PL/I—Programming Language One; PL/M—Programming Language for Microcomputers; PL/P—Programming Language for Prime; PLT—Power Line Telecommunications; PMM—POST Memory Manager; PNG—Portable Network Graphics; PnP—Plug-and-Play; PNRP—Peer Name Resolution Protocol; PoE—Power over Ethernet; PoS—Point of Sale; POCO—Plain Old Class ...

  8. Naming convention (programming) - Wikipedia

    en.wikipedia.org/.../Naming_convention_(programming)

    In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation. Reasons for using a naming convention (as opposed to allowing programmers to choose any character sequence) include the ...

  9. Homoiconicity - Wikipedia

    en.wikipedia.org/wiki/Homoiconicity

    In computer programming, homoiconicity (from the Greek words homo-meaning "the same" and icon meaning "representation") is an informal property of some programming languages. A language is homoiconic if a program written in it can be manipulated as data using the language. [1]