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An electronic scoring board used for stangskyting in Norway in 2007 showing the number of hits for each shooter after the first half.. Electronic scoring systems or electronic targets are automated scoring systems used for sport shooting where the shot placement and score is automatically calculated using electronics and presented on screens to the organizer and shooters.
The Little Professor was first released by Texas Instruments on June 13, 1976. [5] As the first electronic educational toy, [6] [7] the Little Professor is a common item on calculator collectors' lists.
1970s circuit board schematic diagram showing electronic input system for tally. Each Automatic Scorer computer unit kept score for four lanes. It had two bowler identification panels serving two lanes each. [2] The bowler pushed it into his named position when his turn came up so the computer knew who was bowling and score accordingly.
Another DIY version called Electronic Memory Game based on ARM Cortex microcontrollers [17] The "Game A" mode of the second game in the Game & Watch handheld series Flagman (Silver, 5th Jun 1980). "Game B" is the same, but does not play in a sequence, while the player has a limited time to press the corresponding number lit up.
Skannerz is a series of electronic toys made by Radica Games [1] that use barcode technology to create an interactive battle game. Radica brand barcodes have the additional feature of being able to act as a healing code in the first 2 iterations of the game.
A smart toy is an interactive artificially intelligent toy which effectively has its own intelligence by virtue of on-board electronics. These enable it to learn, behave according to preset patterns, and alter its actions depending upon environmental stimuli and user input.
The TV Scoreboard (sometimes called RadioShack TV Scoreboard) is a Pong-like dedicated home video game console manufactured in Hong Kong from 1976 through the early '80s and made by Tandy.
Electronic Quarterback is a handheld electronic game made by Coleco in 1978. It is powered by a 9-volt battery or an AC adaptor, and it differentiated itself from the other similar handheld electronic American football games of the era, notably Mattel Electronics' version, by having two blockers and giving the quarterback the ability to pass.