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Blink: The Power of Thinking Without Thinking (2005) is Malcolm Gladwell's second book. It presents in popular science format research from psychology and behavioral economics on the adaptive unconscious : mental processes that work rapidly and automatically from relatively little information.
This type of thinking evolved earlier than the conscious mind, enabling the mind to transform information and think in ways that enhance an organism's survival. It can be described as a quick sizing up of the world which interprets information and decides how to act very quickly and outside the conscious view.
Blink: The Power of Thinking Without Thinking, a psychology book by Malcolm Gladwell Blink (comics) , a comic book character Blink (novel) , a novel by Ted Dekker
1. For example "he explores the power of the trained mind to make split second decisions, the ability to think without thinking, or in other words using instinct." is flawed because meaning of instinct is not the same meaning as a trained mind reacting quickly. Instinct, relates to stuff that is hard wired into are bodies as opposed to ...
If the template has a separate documentation page (usually called "Template:template name/doc"), add [[Category:Philosophy and thinking templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Philosophy and thinking templates]]</noinclude>
Logic mazes, sometimes called mazes with rules or multi-state mazes, are logic puzzles with all the aspects of a tour puzzle that fall outside of the scope of a typical maze. These mazes have special rules, sometimes including multiple states of the maze or navigator. A ruleset can be basic (such as "you cannot make left turns") or complex.
Thin-slicing is a term used in psychology and philosophy to describe the ability to find patterns in events based only on "thin slices", or narrow windows, of experience. The term refers to the process of making very quick inferences about the state, characteristics or details of an individual or situation with minimal amounts of information.
Participants must trace through a maze without crossing maze lines, entering a "blind alley" or backtracking. Participants who violate these rules then work the same maze for a reduced score. The level of difficulty of the maze determines the typical number of failed attempts. The number of trials required to complete a given maze is the measure.