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A typical construction of a ratchet-based mechanical pencil. A mechanical pencil or clutch pencil is a pencil with a replaceable and mechanically extendable solid pigment core called a "lead" / ˈ l ɛ d /. The lead, often made of graphite, is not bonded to the outer casing, and the user can mechanically extend it as its point is worn away from ...
Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.
In the mathematics of social science, and especially game theory, a moving-knife procedure is a type of solution to the fair division problem. The canonical example is the division of a cake using a knife. [1] The simplest example is a moving-knife equivalent of the "I cut, you choose" scheme, first described by A.K.Austin as a prelude to his ...
Mean field game theory is the study of strategic decision making in very large populations of small interacting agents. This class of problems was considered in the economics literature by Boyan Jovanovic and Robert W. Rosenthal, in the engineering literature by Peter E. Caines, and by mathematicians Pierre-Louis Lions and Jean-Michel Lasry.
Determined game (or Strictly determined game) In game theory, a strictly determined game is a two-player zero-sum game that has at least one Nash equilibrium with both players using pure strategies. [2] [3] Dictator A player is a strong dictator if he can guarantee any outcome regardless of the other players.
A science fair or engineering fair is an event hosted by a school that offers students the opportunity to experience the practices of science and engineering for themselves. In the United States, the Next Generation Science Standards makes experiencing the practices of science and engineering one of the three pillars of science education.
Jul. 16—Games are shaking up the classroom — not as a student distraction but as a new learning mode. Gamification — the implementation of gamelike elements — is becoming increasingly ...
In game theory, a solution concept is a formal rule for predicting how a game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players and, therefore, the result of the game. The most commonly used solution concepts are equilibrium concepts, most famously Nash equilibrium.