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  2. Idle animation - Wikipedia

    en.wikipedia.org/wiki/Idle_animation

    The idle animation length and details can depend on interaction between the player and character, such as third person player idle animations being longer to avoid looking robotic on repeated viewing. In modern 3D games idle animation are done to give realism. For games targeting towards younger audiences the idle animations are more likely to ...

  3. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    Examples of such games include Dwarf Fortress, Minecraft, and Vintage Story. Procedural generation is also used in space exploration and trading games. Elite: Dangerous , through using the 400 billion known stars of the Milky Way Galaxy as its world basis, uses procedural generation to simulate the planets in these solar systems.

  4. Open-source video game - Wikipedia

    en.wikipedia.org/wiki/Open-source_video_game

    [456] [457] Educational languages such as Snap! and Scratch are also free software, [458] [459] as is The Wick Editor animation and game creation tool. [460] Individual developers such as Jason Rohrer , creator of Passage and One Hour One Life , and Kenta Cho have embraced open source.

  5. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    An animation technique in which a new head is put on an existing character model, to save memory or animation effort. heal over time (HoT) An effect that restores health over a period of time; antonym of DoT. health. Also hit points (HP). An attribute showing how much damage a character can sustain before being incapacitated.

  6. Lists of animation - Wikipedia

    en.wikipedia.org/wiki/Lists_of_animation

    In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, many animations are made with computer-generated imagery. The following are lists of animation: Lists of anime; Lists of animated films; Lists of animated television series; List of animated internet series

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  9. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]