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Universal allowed Telltale a large amount of creative freedom in developing the game, [8] and also provided a wealth of dinosaur sound effects from the films. [9] Gerry Harding, who had a minor part in the first film, is the only character to return for the game, while the others are original characters created by Telltale. [10]
The final sound mixing was done by Chris Burdon, who combined a total of 64 sound tracks (including narration, music, animal sounds and background noises) to produce one final stereo mix for the series. [15] Ben Bartlett, who had previously worked on Walking with Dinosaurs, composed the music for Walking with Beasts. The composition process ...
"A Sound of Thunder" is a science fiction short story by American writer Ray Bradbury, first published in Collier's magazine on June 28, 1952, and later in Bradbury's 1953 collection The Golden Apples of the Sun.
The creature sound effects were created using thousands of animal noises, such as beluga whale songs, vermilion flycatcher clicks, and the grunts of baby jaguars, as well as humans blowing through a 12-foot vacuum tube. A total of 1,400 sounds were created for the game's 23 creatures and two human characters, as well as other elements of the game.
In a later review for AllGame, Christopher Michael Baker praised the graphics, the ability to play as either Grant or the Velociraptor, and the sound effects and intelligence of the game's dinosaurs. Baker concluded: "It's the type of game that – even though it is the product of movie merchandising – is fabulous on its own.
GamePro found the dinosaurs "imbued with an excellent AI that keeps the action fresh and exciting", although some found the variety of dinosaurs to be lacking. [4] [34] [40] Despite the game being "90% Raptors", which IGN found not as scary as monsters from Resident Evil, they found the dinosaur sound effects to be well done. [40]