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  2. Synesthesia - Wikipedia

    en.wikipedia.org/wiki/Synesthesia

    When people are given a choice between the words "Bouba" and "Kiki", the left shape is almost always called "Kiki" while the right is called "Bouba". Research on synesthesia raises questions about how the brain combines information from different sensory modalities, referred to as crossmodal perception or multisensory integration. [citation needed]

  3. Representational systems (NLP) - Wikipedia

    en.wikipedia.org/wiki/Representational_systems_(NLP)

    In particular, new code emphasizes individual calibration and sensory acuity, precluding such a rigidly specified model as the one described above. [23] Responding directly to sensory experience requires an immediacy which respects the importance of context. John Grinder has stated that a representational system diagnosis lasts about 30 seconds ...

  4. Embodied language processing - Wikipedia

    en.wikipedia.org/wiki/Embodied_language_processing

    [3] [4] The theory of embodied semantics involves the existence of specialized hubs where the meaning of a word is tied with the sensory motor processing unit associated with the word meaning. For example, the concept of kicking would be represented in the sensory motor areas that control kicking actions. [5]

  5. Echoic memory - Wikipedia

    en.wikipedia.org/wiki/Echoic_memory

    The second is a sub-vocal rehearsal process to keep refreshing the memory trace by the using one's "inner voice". This consists of the words repeating in a loop in our mind. [8] However, this model fails to provide a detailed description of the relationship between the initial sensory input and ensuing memory processes.

  6. Synaesthesia (rhetorical device) - Wikipedia

    en.wikipedia.org/wiki/Synaesthesia_(rhetorical...

    It has been suggested that, in the tradition of Romantic poetry, the sensory transfer consisting in the synaesthesic metaphor tends to be from a lower (less differentiated) sense to a higher sense. In this respect, the sequence of senses from low to high is generally taken to be touch, taste, smell, sound, then sight. [ 4 ]

  7. Sound symbolism - Wikipedia

    en.wikipedia.org/wiki/Sound_symbolism

    An ideophone is "a member of an open lexical class of marked words that depict sensory imagery". [4] Unlike onomatopoeia, an ideophone refers to words that depict any sensory domain, such as vision or touch. Examples are Korean mallang-mallang 말랑말랑 'soft' and Japanese kira-kira キラキラ 'shiny'.

  8. Sensory memory - Wikipedia

    en.wikipedia.org/wiki/Sensory_memory

    Iconic memory, for example, holds visual information for approximately 250 milliseconds. [7] The SM is made up of spatial or categorical stores of different kinds of information, each subject to different rates of information processing and decay. The visual sensory store has a relatively high capacity, with the ability to hold up to 12 items. [8]

  9. Sensory cue - Wikipedia

    en.wikipedia.org/wiki/Sensory_cue

    In perceptual psychology, a sensory cue is a statistic or signal that can be extracted from the sensory input by a perceiver, that indicates the state of some property of the world that the perceiver is interested in perceiving. A cue is some organization of the data present in the signal which allows for meaningful extrapolation.