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AH-64D Longbow is a realistic combat flight simulator of the AH-64D Apache Longbow attack helicopter. Released on June 3, 1996, for the PC, this simulation was developed at Origin Systems . AH-64D Longbow was the second simulator released under the Jane's Combat Simulators line from Electronic Arts .
Apache is a video game released by Digital Integration in 1995 for DOS and Macintosh. The game is a combat flight simulation of the American AH-64D Apache Longbow helicopter. A successor, Hind , was released in 1996.
2D cockpit view. The game also features a 3D cockpit with a Voodoo or a Voodoo Rush card. [2] This is an simulation game for PC where the player is a pilot of an AH-64D Apache Longbow helicopter [3]. A fully dynamic campaign engine is used to create challenging missions and a random mission generator can be used to create a wide variety of ...
Electronic Arts' license was announced in 1995 and intended to lend authenticity and accuracy to EA's growing line of combat games. [3] [4] The Jane's brand was initially applied to games derived from EA's 1994 release U.S. Navy Fighters, including Jane's ATF: Advanced Tactical Fighters, an updated version of the original game called Jane's US Navy Fighters 97, and the compilation Jane's ...
The AN/APG-78 Longbow is a millimeter-wave fire-control radar (FCR) system for the AH-64D/E Apache attack helicopter. It was initially developed in the 1980s as the Airborne Adverse Weather Weapon System (AAWWS) as part of the Multi-Stage Improvement Program (MSIP) to enhance the AH-64A. [2] By 1990, both AAWWS and MSIP were renamed Longbow. [3]
Apache Longbow may refer to: Apache Longbow (video game) , computer game released by Digital Integration The AH-64D variant of the AH-64 Apache , a twin-engine attack helicopter
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A notable pioneer in this area was Andy Hollis, producer of the Jane's Longbow series (Jane's AH-64D Longbow and Jane's Longbow 2). Digital Image Design, with their release of F-22 Total Air War in 1998, allowed for a transparency into the larger strategic battlefield by use of multiple screens and a "God's eye view." Many simulators also ...