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  2. Froebel gifts - Wikipedia

    en.wikipedia.org/wiki/Froebel_gifts

    The second gift was developed to enable a child to explore and enjoy the differences between shapes. By attaching a string or inserting a rod in a hole drilled through these wooden geometric shapes, they can be spun by a child. Although the sphere always appears the same, the spinning cube reveals many shapes when spun in different ways.

  3. Reader Rabbit Playtime for Baby - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Playtime_for...

    The game consists of ten activities: Hide & Seek Animals; Faces and Feelings; Peek-a-Boo Bubbles; Kaleidoscope Symphony; Musical Drawers; My Storybook; Shape Slide; Rhyme Time; Discovery House; Mat Says; The program also incorporates the use of a microphone and a printer. No computer skills are required to play and there are no right or wrong ...

  4. Big Thinkers (video game series) - Wikipedia

    en.wikipedia.org/wiki/Big_Thinkers_(video_game...

    Big Thinkers is a short line educational game from Humongous Entertainment, which revolved around siblings Ben and Becky Brightly (voiced by Mike Shapiro and Karen Kay Cody respectively), two characters with the ability to shape-shift into any object they desire. The series contains two games: Big Thinkers! Kindergarten and Big Thinkers! 1st ...

  5. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Model Positive Attitudes: Adults can encourage play by providing a balance of indoor and outdoor activities throughout the year. By participating in play, adults guide and shape the experience without dominating it. Create an Engaging Environment: Select a variety of toys, materials, and equipment to suit different skill levels and interests.

  6. Kindergarten - Wikipedia

    en.wikipedia.org/wiki/Kindergarten

    Kindergarten [a] is a preschool educational approach based on playing, singing, practical activities such as drawing, and social interaction as part of the transition from home to school. Such institutions were originally made in the late 18th century in Germany , Bavaria and Alsace to serve children whose parents both worked outside home.

  7. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.