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A Euclidean plane with a chosen Cartesian coordinate system is called a Cartesian plane. In a Cartesian plane, one can define canonical representatives of certain geometric figures, such as the unit circle (with radius equal to the length unit, and center at the origin), the unit square (whose diagonal has endpoints at (0, 0) and (1, 1)), the ...
Illustration of a Cartesian coordinate plane. Four points are marked and labeled with their coordinates: (2,3) in green, (−3,1) in red, (−1.5,−2.5) in blue, and the origin (0,0) in purple. In analytic geometry, the plane is given a coordinate system, by which every point has a pair of real number coordinates.
Illustration of a plane, showing the absolute values (unsigned dotted line lengths) of the coordinates of the points (2, 3), (0, 0), (−3, 1), and (−1.5, −2.5). The first of these signed ordered pairs is the abscissa of the corresponding point, and the second value is its ordinate.
A point in the plane may be represented in homogeneous coordinates by a triple (x, y, z) where x/z and y/z are the Cartesian coordinates of the point. [10] This introduces an "extra" coordinate since only two are needed to specify a point on the plane, but this system is useful in that it represents any point on the projective plane without the ...
A Euclidean plane with a chosen Cartesian coordinate system is called a Cartesian plane. The set R 2 {\displaystyle \mathbb {R} ^{2}} of the ordered pairs of real numbers (the real coordinate plane ), equipped with the dot product , is often called the Euclidean plane or standard Euclidean plane , since every Euclidean plane is isomorphic to it.
A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. [1] In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.
A projective plane can be thought of as an ordinary plane equipped with additional "points at infinity" where parallel lines intersect. Thus any two distinct lines in a projective plane intersect at exactly one point. Renaissance artists, in developing the techniques of drawing in perspective, laid the groundwork for this mathematical topic.
The unit square in the real plane. In mathematics, a unit square is a square whose sides have length 1. Often, the unit square refers specifically to the square in the Cartesian plane with corners at the four points (0, 0), (1, 0), (0, 1), and (1, 1). [1]