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This is a listing of open-source codecs—that is, open-source software implementations of audio or video coding formats, audio codecs and video codecs respectively. Many of the codecs listed implement media formats that are restricted by patents and are hence not open formats.
Linear pulse-code modulation (LPCM, generally only described as PCM) is the format for uncompressed audio in media files and it is also the standard for CD-DA; note that in computers, LPCM is usually stored in container formats such as WAV, AIFF, or AU, or as raw audio format, although not technically necessary.
The last version that is compatible with Windows 2000 is version 7.10. The last version that is compatible with Windows 9x is version 3.45. Starting with K-Lite version 10.0.0, 64-bit codecs were integrated into the regular K-Lite Codec Pack. Previously, a separate 64-bit edition of the pack was available for x64 editions of Windows. [10]
The Combined Community Codec Pack, more commonly referred to by its acronym CCCP, is a collection of codecs (video compression filters) packed for Microsoft Windows, designed originally for the playback of anime fansubs. [2] The CCCP was developed and maintained by members of various fansubbing groups.
DVBViewer, a Windows application, mainly for TV/Radio recording/playback, but with the ability to stream live TV/radio as well as multimedia files via UPnP/DLNA. DivX, a Windows application, mainly for video encoding into DivX format, but has the ability to stream multimedia files via DLNA. foobar2000, a freeware audio player for Windows ...
An audio codec, or audio decoder is a device or computer program capable of encoding or decoding a digital data stream (a codec) that encodes or decodes audio. [1] [2
A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]
1-16 ? Yes No TAK: Lossless: 8–192 kHz 8, 16, 24 ? Yes Yes: Up to 6 channels True Audio (TTA) Lossless: 0–4 GiHz 8, 16, 24 approx. 1045 ms [66] Yes Yes: Up to 16 (with ffmpeg), but no channel allocation WavPack Lossless: Lossless, Hybrid 1 Hz to 1 GiHz Up to 32 (and 32-bit float), and 1-bit DSD. ? Yes Yes: Up to 256 channels Windows Media ...