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Asymmetrical balance produces an informal balance that is attention attracting and dynamic. Radial balance is arranged around a central element. The elements placed in a radial balance seem to 'radiate' out from a central point in a circular fashion. Overall is a mosaic form of balance which normally arises from too many elements being put on a ...
For example, in the linear irreversible cycle , entropy production is positive but the principle of detailed balance does not hold. Thus, the principle of detailed balance is a sufficient but not necessary condition for entropy increase in Boltzmann kinetics. These relations between the principle of detailed balance and the second law of ...
Combinatorial design theory is the part of combinatorial mathematics that deals with the existence, construction and properties of systems of finite sets whose arrangements satisfy generalized concepts of balance and/or symmetry. These concepts are not made precise so that a wide range of objects can be thought of as being under the same umbrella.
The eight kinds of fun comprise a rather arbitrary list of emotional targets, which lack fundamentals and how more types of emotional responses can be explored. [2] It also has been challenged for neglecting many design aspects of games while focusing too much on game mechanics, and therefore not suitable for all types of games, including ...
Analysis of variance (ANOVA): A mathematical process for separating the variability of a group of observations into assignable causes and setting up various significance tests. Balanced design: An experimental design where all cells (i.e. treatment combinations) have the same number of observations.
An example of an unrandomized design would be to always run 2 replications for the first level, then 2 for the second level, and finally 2 for the third level. To randomize the runs, one way would be to put 6 slips of paper in a box with 2 having level 1, 2 having level 2, and 2 having level 3.
Strategic design is the application of future-oriented design principles in order to increase an organization's innovative and competitive qualities. Its foundations lie in the analysis of external and internal trends and data, which enables design decisions to be made on the basis of facts rather than aesthetics or intuition.
Just as words must have grammatical and semantic relationships to each other in order to make a spoken language useful, design patterns must be related to each other in position and utility order to form a pattern language. Christopher Alexander's work describes a process of decomposition, in which the designer has a problem (perhaps a ...