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The United States Patent Office has issued more than 4,400 mousetrap patents. [3] The gun-powered mouse trap proved inferior to spring-powered mousetraps descending from William C. Hooker's 1894 patent. However, the 1882 patent has continued to draw interest–including efforts to reconstruct a version of it–due to its unconventional design. [4]
A Victor-brand electronic mousetrap. An electric mousetrap delivers a lethal dose of electricity when the rodent completes the circuit by contacting two electrodes located either at the entrance or between the entrance and the bait. The electrodes are housed in an insulated or plastic box to prevent accidental injury to humans and pets.
In 1967, James Shea Jr. took over as president of Milton Bradley (becoming CEO in 1968) succeeding his father. During his presidency, Milton Bradley bought Playskool Mfg. Co. and the E.S. Lowe Company, makers of Yahtzee, and Body Language. During the 1970s and 1980s, electronic games became popular.
Image of a guillotine-style mousetrap seller in the mid-19th century. In February 1855, Emerson wrote in his journal, under the heading "Common Fame": If a man has good corn or wood, or boards, or pigs, to sell, or can make better chairs or knives, crucibles or church organs, than anybody else, you will find a broad hard-beaten road to his house, though it be in the woods.
Mouse Trap (1960s game) Perchang, a game in which the player operates a Rube-Goldberg like machine to get balls into a funnel; Robodonien; Rolling ball sculpture; This Too Shall Pass (OK Go song), the video of which features a Rube Goldberg style machine; Turbo encabulator
Mouse Trap (originally Mouse Trap Game) is a board game first published by Ideal in 1963 for two to four players. It is one of the first mass-produced three-dimensional board games. [1] [2] Players at first cooperate to build a working mouse trap in the style of a Rube Goldberg machine.