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Super Mario Bros. 3 [a] is a 1988 platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, in North America on February 12, 1990, and in Europe on August 29, 1991.
In Japan, a game titled Super Mario Bros. 2 was released in 1986, but a different game with the same name was released internationally in 1988, followed by Super Mario Bros. 3 later that same year. The Japanese version would subsequently be released in the United States in 1993 under the title Super Mario Bros.:
Super Mario Maker is a creation tool released for the Wii U in September 2015 [50] which allows players to create their own levels based on the gameplay and style of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, as well as to share their creations online. Based on existing games, several gameplay ...
Super Mario Bros. Special: 1986: NEC PC-8801: Platform (2D) 1986: Sharp X1: Platform (2D) Vs. Super Mario Bros. 1986: Arcade: Platform (2D) Super Mario Bros.: The Lost Levels: 1986: Family Computer Disk System: Platform (2D) I am a Teacher: Super Mario Sweater: 1986: Family Computer Disk System: Educational: All Night Nippon Super Mario Bros ...
The Adventures of Super Mario Bros. 3 is an American animated television series.It premiered on September 8, 1990, on NBC.It is the second animated series to be based on Nintendo's Mario video game series and is loosely based on the video game Super Mario Bros. 3. [1]
The earliest of the Nintendo-licensed watches was Super Mario Bros., which was released in June 1989. [ 9 ] [ 10 ] The Super Mario Bros. 2 Game Watch was released shortly after. [ 11 ] Subsequent to this Nelsonic released Game Watch versions of Super Mario Bros. 3 (1990), [ 12 ] [ 13 ] Super Mario Bros. 4 (1991, based on Super Mario World ...
Super Mario Advance 4 features new levels, as well as mechanics not featured in the original Super Mario Bros. 3. Super Mario Advance 4, excluding the European version of the game, is compatible with the Nintendo e-Reader, allowing players to scan certain e-Cards into the device utilizing two Game Boy Advances, the e-Reader, and a copy of Super Mario Advance 4.
Since Super Mario World took place in a land of dinosaurs, Takashi Tezuka requested Shigefumi Hino to draw a character based on Miyamoto's concepts and sketches, which he drew during the development of Super Mario Bros. 3. [98] [99] Super Mario World was released during a console war between Nintendo and Sega; Sega's mascot, Sonic the Hedgehog ...