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  2. Parallel importing in video games - Wikipedia

    en.wikipedia.org/wiki/Parallel_importing_in...

    Not all video games are available in all countries, and a large fraction of games are not released outside Japan. This is especially true of the visual novel medium, or many games based on licensed anime/live TV series where very few titles have ever been given overseas releases. Those who are interested in these games but do not live in Japan ...

  3. List of best-selling game consoles by region - Wikipedia

    en.wikipedia.org/wiki/List_of_best-selling_game...

    This is a list of best-selling game consoles by region. This page consists of countries in Asia, North America, Europe, and other regions, which all used different analog television color systems; these being NTSC , PAL and SECAM .

  4. Digital distribution of video games - Wikipedia

    en.wikipedia.org/wiki/Digital_distribution_of...

    One of the first examples of digital distribution in video games was GameLine, which operated during the early 1980s. The service allowed Atari 2600 owners to use a specialized cartridge to connect through a phone line to a central server and rent a video game for 5–10 days. The GameLine service was terminated during the video game crash of 1983.

  5. Best Buy starts buying used video games, will soon ... - AOL

    www.aol.com/news/2010-08-27-best-buy-starts...

    Literally a day after Target announced that the company would begin buying used video games and electronics in half of Target locations by the end of the year, Best Buy has announced that it is ...

  6. List of banned video games by country - Wikipedia

    en.wikipedia.org/wiki/List_of_banned_video_games...

    Video games are rarely banned in Japan, and it holds the place as one of the top video game producers in the world. [178] However, for some games, usually western, they may edit or censor their games if they appear offensive to Japan; an example being the Japanese release of Fallout 3.

  7. Taito - Wikipedia

    en.wikipedia.org/wiki/Taito

    Taito Corporation [b] is a Japanese company that specializes in video games, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the Taito Trading Company, [c] importing vodka, vending machines, and jukeboxes into Japan. It began production of video games in 1973.

  8. Video games in Japan - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_Japan

    Sega Akihabara Building 2, known as GiGO until 2017, a former large 6 floor Sega game center on Chuo Dori, in front of the LAOX Aso-Bit-City in Akihabara, Tokyo, Japan, in 2006 Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. Japanese game development is often identified with the golden age of video games and the country is ...

  9. History of Eastern role-playing video games - Wikipedia

    en.wikipedia.org/wiki/History_of_Eastern_role...

    The Japanese video game industry has long been viewed as console-centric within the video game industry itself. Due to the worldwide success of Japanese consoles beginning with the NES, the country had in fact produced thousands of commercial PC games from the late 1970s up until the mid-1990s. [1]