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On April 5, 2017, Visual Studio 2017 15.1 was released and added support for targeting the .NET Framework 4.7. On May 10, 2017, Visual Studio 2017 15.2 was released and added a new workload, "Data Science and Analytical Applications Workload". An update to fix the dark color theme was released on May 12, 2017.
Microsoft Visual C++ (MSVC) is a compiler for the C, C++, C++/CLI and C++/CX programming languages by Microsoft.MSVC is proprietary software; it was originally a standalone product but later became a part of Visual Studio and made available in both trialware and freeware forms.
Visual Basic 2017 (code named VB "15.0") was released with Visual Studio 2017. Extends support for new Visual Basic 15 language features with revision 2017, 15.3, 15.5, 15.8. Introduces new refactorings that allow organizing source code with one action. [28] [29]
In 2013, Microsoft began supplanting Visual Studio Express with the more feature-rich Community edition of Visual Studio, which is available free of charge [4] with a different license that disallow some scenarios in enterprise settings. The last version of the Express edition is the desktop-only 2017.
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Following Visual3D predecessor RealmForge Game Engine's success as the first 3D game engine and integrated development toolset for C# and .NET, and it features as the cover story for Software Developer's Journal July 2015 3D Games in .NET issue, Microsoft announced the first public release of its Microsoft XNA Framework and XNA Game Studio products in the August 2006 keynote speech at ...
Visual Studio Tools for Applications was announced by Microsoft with the release of Visual Studio 2005. The first Community Technology Preview (CTP) of Visual Studio for Application was released in April 2006. Version 1.0 was released to manufacturing along with Office 2007. [2] Visual Studio Tools for Applications 2.0 is the current version.
For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, [56] and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post ...