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A polymorphic engine (sometimes called mutation engine or mutating engine) is a software component that uses polymorphic code to alter the payload while preserving the same functionality. Polymorphic engines are used almost exclusively in malware , with the purpose of being harder for antivirus software to detect.
Polymorphic algorithms make it difficult for such software to recognize the offending code because it constantly mutates. Malicious programmers have sought to protect their encrypted code from this virus-scanning strategy by rewriting the unencrypted decryption engine (and the resulting encrypted payload) each time the virus or worm is propagated.
The Smeg Virus Construction Kit (or SMEG) is a polymorphic engine written by virus writer Chris Pile, known as The Black Baron. SMEG is an acronym for Simulated Metamorphic Encryption Generator. SMEG is an acronym for Simulated Metamorphic Encryption Generator.
In 2009, Reis et al. proposed the first version of the process-per-site model to isolate web pages based on the page's web origin. [11] This was improved upon in 2009 by the Gazelle research browser, which separated specific document frames based on their web principal, a security barrier that corresponded with the specific document that was being loaded.
The existence of DOM clobbering has been known since at least 2010, when a paper from researchers from University of California, Berkeley and Carnegie Mellon University demonstrated an attack where an iframe called self could be used to navigate a page to a different page, violating the same-origin policy.
In hacking, a shellcode is a small piece of code used as the payload in the exploitation of a software vulnerability.It is called "shellcode" because it typically starts a command shell from which the attacker can control the compromised machine, but any piece of code that performs a similar task can be called shellcode.
Metamorphic code is used by computer viruses to avoid the pattern recognition of anti-virus software.Metamorphic viruses often translate their own binary code into a temporary representation, editing the temporary representation of themselves and then translate the edited form back to machine code again. [1]
Self-modifying code is quite straightforward to implement when using assembly language.Instructions can be dynamically created in memory (or else overlaid over existing code in non-protected program storage), [1] in a sequence equivalent to the ones that a standard compiler may generate as the object code.