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Frame rate, most commonly expressed in frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.
Another difference between 50 Hz and 60 Hz standards is the way motion pictures (film sources as opposed to video camera sources) are transferred or presented. 35 mm film is typically shot at 24 frames per second (fps). For PAL 50 Hz this allows film sources to be easily transferred by accelerating the film by 4%.
Television typically originates at 50 or 60 frames or interlaced fields per second. The flicker fusion threshold does not prevent indirect detection of a high frame rate, such as the phantom array effect or wagon-wheel effect , as human-visible side effects of a finite frame rate were still seen on an experimental 480 Hz display.
Frames per second, the frequency (rate) at which consecutive images (frames) appear on a display; Computing. FairPlay Streaming, a digital rights management ...
Note that with 23.976 fps time code, the "second" counter is still increased after 24 frames, even though 24 frames add up to slightly more than a real second. When working with other time sources, confusion can arise since a "second" in 23.976 fps time code notation is slightly longer than a real second, it is 1.001 (24 × 1 / (24000 / 1001 ...
It consists of a 525-line raster, with 486 lines carrying the visible image at 30 (29.97 with color) interlaced frames per second. It was eventually adopted by countries using 60 Hz utility frequency as TV broadcasts resumed after World War II.
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This showed gamers that frames per second (FPS) are not the only thing that matters in "smooth" gameplay, but frame latency has a big part. [19] This innovative benchmarking method was later mentioned and acknowledged by other publications such as Anandtech, which described this method as "a revolution in the 3D game benchmarking scene" [ 4 ...