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Mode 13h is the standard 256-color mode on VGA graphics hardware introduced in 1987 with the IBM PS/2. It has a resolution of 320 × 200 pixels. [1] It was used in computer games and art/animation software of the late 1980s and early to mid-1990s. [citation needed] "13h" refers to the number of the mode in the VGA BIOS. The "h" stands for ...
Some games, in an attempt to increase player immersion and reduce potential screen clutter, have most or all elements disappear when not needed (usually when the status they display is static), a method commonly referred to as a "dynamic HUD". In most cases, the player can display them all by pausing the game or pressing a button.
Many PC games that are released after 2000 are ported from consoles, or developed for both console and PC platforms. Ideally, the developer will set a wider FOV in the PC release, or offer a setting to change the FOV to the player's preference. However, in many cases the narrow FOV of the console release is retained in the PC version.
Note the DE-9 connector, cryptic mode switch, contrast and brightness controls at front, and the V-Size and V-Hold knobs at rear, which allow the control of the scaling and signal to CRT refresh rate synchronization respectively. Various computer display standards or display modes have been used in the history of the personal computer.
Many televisions, scalers and other consumer-display devices now offer what is often called a "game mode" in which the extensive preprocessing responsible for additional lag is specifically sacrificed to decrease, but not eliminate, latency. While typically intended for videogame consoles, this feature is also useful for other interactive ...
Mode setting is a software operation that activates a display mode (screen resolution, color depth, and refresh rate) for a computer's display controller by using VESA BIOS Extensions or UEFI Graphics extensions (on more modern computers). The display mode is set by the kernel. In user-space mode-setting (UMS), the display mode is set by a user ...
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This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g., red indicates a 4:3 ratio). This article lists computer monitor, television, digital film, and other graphics display resolutions that are in common use. Most of them use certain preferred numbers.