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  2. AVL tree - Wikipedia

    en.wikipedia.org/wiki/AVL_tree

    To split an AVL tree into two smaller trees, those smaller than key k, and those greater than key k, first draw a path from the root by inserting k into the AVL. After this insertion, all values less than k will be found on the left of the path, and all values greater than k will be found on the right.

  3. Red–black tree - Wikipedia

    en.wikipedia.org/wiki/Red–black_tree

    The worst-case height of AVL is 0.720 times the worst-case height of red-black trees, so AVL trees are more rigidly balanced. The performance measurements of Ben Pfaff with realistic test cases in 79 runs find AVL to RB ratios between 0.677 and 1.077, median at 0.947, and geometric mean 0.910. [22] The performance of WAVL trees lie in between ...

  4. Tree (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Tree_(graph_theory)

    The depth of a tree is the maximum depth of any vertex. Depth is commonly needed in the manipulation of the various self-balancing trees, AVL trees in particular. The root has depth zero, leaves have height zero, and a tree with only a single vertex (hence both a root and leaf) has depth and height zero.

  5. Splay tree - Wikipedia

    en.wikipedia.org/wiki/Splay_tree

    Zig-zig steps are the only thing that differentiate splay trees from the rotate to root method introduced by Allen and Munro [5] prior to the introduction of splay trees. Zig-zag step: this step is done when p is not the root and x is a right child and p is a left child or vice versa (x is left, p is right).

  6. WAVL tree - Wikipedia

    en.wikipedia.org/wiki/WAVL_tree

    The weak AVL tree is defined by the weak AVL rule: Weak AVL rule: all rank differences are 1 or 2, and all leaf nodes have rank 0. Note that weak AVL tree generalizes the AVL tree by allowing for 2,2 type node. A simple proof shows that a weak AVL tree can be colored in a way that represents a red-black tree.

  7. Input enhancement (computer science) - Wikipedia

    en.wikipedia.org/wiki/Input_Enhancement...

    Trees are used throughout computer science and many different types of trees – binary search trees, AVL trees, red–black trees, and 2–3 trees to name just a small few – have been developed to properly store, access, and manipulate data while maintaining their structure. Trees are a principal data structure for dictionary implementation.

  8. Binomial heap - Wikipedia

    en.wikipedia.org/wiki/Binomial_heap

    When both of the two heaps contain a tree of order , the two trees are merged to one tree of order + so that the minimum-heap property is satisfied. It may later become necessary to merge this tree with some other tree of order + in one of the two input heaps. In the course of the algorithm, it will examine at most three trees of any order, two ...

  9. 2–3 tree - Wikipedia

    en.wikipedia.org/wiki/2–3_tree

    In computer science, a 2–3 tree is a tree data structure, where every node with children (internal node) has either two children (2-node) and one data element or three children (3-node) and two data elements. A 2–3 tree is a B-tree of order 3. [1] Nodes on the outside of the tree have no children and one or two data elements.