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  2. Old School RuneScape - Wikipedia

    en.wikipedia.org/wiki/Old_School_RuneScape

    Old School RuneScape is a massively multiplayer online role-playing game (MMORPG), developed and published by Jagex.The game was released on 16 February 2013. When Old School RuneScape launched, it began as an August 2007 version of the game RuneScape, which was highly popular prior to the launch of RuneScape 3.

  3. RuneScape - Wikipedia

    en.wikipedia.org/wiki/RuneScape

    A beta version of RuneScape 2 was released to paying members for a testing period beginning on 1 December 2003, and ending in March 2004. [62] Upon its official release, RuneScape 2 was renamed simply RuneScape, while the older version of the game was kept online under the name RuneScape Classic.

  4. Jagex - Wikipedia

    en.wikipedia.org/wiki/Jagex

    Old School RuneScape is a separate incarnation of RuneScape released on 22 February 2013, based on a copy of the game from August 2007. It was opened to paying subscribers after a poll to determine the level of support for releasing this game passed 50,000 votes (totaling 449,351 votes [ 39 ] ), followed by a free-to-play version on 19 February ...

  5. Old School Renaissance - Wikipedia

    en.wikipedia.org/wiki/Old_School_Renaissance

    Matthew Finch, in his 2008 book A Quick Primer for Old School Gaming, sets out the four pillars of OSR: Rulings from the gamemaster are more important than rule books. Concoct a clever plan and let the gamemaster rule on it. Player skill is more important than character abilities. Outwit the enemy, don't simply out-fight them.

  6. Wikipedia:Requests for undeletion/Archive index - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Requests_for_un...

    Runescape Lords Conquest: 2: ... Extended set theory: 2: Wikipedia:Requests for undeletion/Archive 4#Extended set theory ... Brothers in Arms; Lost Saints; Blacksheep ...

  7. Virtual economy - Wikipedia

    en.wikipedia.org/wiki/Virtual_economy

    A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs).

  8. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    One example is Temple Run 2, where the price of a continue doubles after each failure, with an on-the-fly in-app purchase of the game's premium currency if required. control pad See D-pad. control point (CP) A game mode which involves the team capturing each required "capture point" in order to win the round or level. control stick See analog ...

  9. Massively multiplayer online role-playing game - Wikipedia

    en.wikipedia.org/wiki/Massively_multiplayer...

    A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.. As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions.