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Alice in the Country of Hearts; Alice in Wonderland (1985 video game) Alice in Wonderland (2000 video game) Alice in Wonderland (2010 video game) Alice no Paint Adventure; Alice: An Interactive Museum; Alice: Madness Returns; American McGee's Alice
Alice: Interactive Museum is a 1991 point-and-click adventure game, developed by Toshiba-EMI Ltd and directed by Haruhiko Shono.It uses elements and ideas inspired by Lewis Carroll's Alice's Adventures in Wonderland, and pioneered the use of pre-rendered 3D computer graphics, being released two years before 1993's highly notable The Journeyman Project and Myst.
Wonderland, published in 1990 by Virgin Games, is an interactive fiction game developed by Magnetic Scrolls based on Lewis Carroll's Alice in Wonderland. While playing as Alice, the player goes on a journey solving puzzles in order to find the way back home from Wonderland. With numerous locations to explore, the game introduced characters from ...
Alice: Madness Returns is played from a third-person perspective. The player controls Alice for the entirety of the game for running, jumping, dodging, attacking, and shrinking. In combat, Alice gains a small number of weapons that can be utilized in several ways. Her primary weapon is the Vorpal Blade, a decorated kitchen knife. The remainder ...
In 2000, Prima Games published the "American McGee's Alice: Official Strategy Guide". [26] In 2004, there was a collaboration 7" clear blue LP 'American McGee's Alice Blue Vinyl' from EA and Atari of two sides, Side A: 'Wonderland Woods (Tweaker Remix)' and Side B: 'Take the Pill' from Enter the Matrix composed, produced and remixed by Chris ...
Alice in Wonderland was positively received by press, [2] including a score of 8/10 in Computer and Video Games. [3] Rawson Stovall said that Alice was a good game for those new to adventure games. [1]
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Alice in Wonderland follows the plot of the 1951 animated Disney film of the same name. [1] The game begins with the player as Alice following the White Rabbit down its hole. [ 1 ] The plot is used to change the level design from stage to stage, and gives the player a more varied experience through gameplay.